STEP 3: Let's add a sprite (object or character) to our scene!

  • Click on in the toolkit.
  • Drag out Person 1 and drop it at the bottom of your program.

We need to give our sprite a unique variable name, because we will be adding and controlling other sprites!

  • Change the sprite's variable name from sprite to emma.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("schoolentrance") stage.wait(2) stage.create_grid_overlay(50, "blue") stage.set_background_color("azure")
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)